TIMING YOUR FRAMES, guys. It’s so important. It’s not the number of drawings (okay, it’s not JUST the number of drawings), but how they interact with one another.
David O’Reilly FTW.
Not sure if this is interesting for you guys.
Around 6 years ago (gasp) I did a bunch of lectures on animation theory. One subject was how textures of movement have evolved over the years, alongside the more obvious progression of design.
I made these videos to illustrate more clearly how contrast in timing was something that has a clear progression from the 30s to the 90s. The timechart below each clip represents relative change in space between drawings – from the ultra linear early animation – to the soft bouncing of Classic era Disney – to the exaggerated Warner Bros style, brought to it’s peak by John K (in my opinion).
Sorry about the quality on these gifs. I’ll post more stuff like this if theres any interest.



